A selection of published works.
TTRPGs

Designer & Writer
Ultimate Wild Magic
Designed to give every class in Dungeons & Dragons access to Wild Magic through a variety of means, including subclasses, feats, and optional rules for mass rituals and unstable magic that DMs can add to their games.
The book is centered around a modular Wild Magic Table with 100 new effects divided into thematic categories like Flame and Time, encouraging players to customize their surges to better fit their character concepts.
Nations & Cannons: Core Rules
A complete 5e-compatible set of rules for creating and playing adventures set during the American Revolution.
Nations & Cannons features an expanded background system, new rules for firearms, a selection of subclasses for Barbarian, Fighter, Rogue, and Ranger, an entirely new Firebrand class, and a selection of pseudo-magical Gambits appropriate for playing fantastic characters in a historical setting.
Digital Games
Lexicon Vitae
Descend to the depths of the Word Tree, going on a linguistic adventure through time and space to find the ancient roots of an everyday word.
The Case of the Missing Heirloom
Sherlock Holmes is too ill to stand, but not too ill to take a case. Take on the role of Watson and attempt to solve the mystery on your friend’s behalf.
Contributed: Art, Programming, Design
Lights
A short piece of interactive fiction about lighting lights in a storm.
Contributed: Art, Programming, Design
A Step Outside
A short adventure where you must calm the restless ghosts in your home before you can leave for a long-awaited vacation.




